Drunken Nerdery

Cause D&D is more fun with Booze


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Mistwick Marshes

The Mistwick Marshes was once under the dominion of the Isuro Elvish Kingdom with its capital in Osonoris.  For centuries the region capitalized on its natural complex of rivers and tributaries, along with numerous ports on the coast to become a vibrant trading hub with the rest of the world.  Their civilization thrived with cities and towns that were simultaneously cosmopolitan and deeply connected to nature.  In stark contrast to its present state, Mistwick was a rather idyllic and verdant wetland during the Isuro reign. 

All that changed hundreds of years ago as tension with the Adessy Dominion began to mount.  This kingdom to the northeast was always jealous of Isuro success and powerful factions within stoked racial animosities among its predominantly human population.  When a terrible drought riddled the Adessy cities with famine and pestilence, they began to sanction warring parties to plunder the Isuro frontier.  The war that ensued raged for centuries with both sides suffering incalculable loses.  Perhaps the greatest loss was to the Isuro way of life – the cosmopolitan embrace of racial diversity, once a staple of Isuro culture, was abandoned under this mounting threat to their existence.  Although the Adessy had a history of breeding and selling half-elf slaves around the world, the Isuro soon adopted the practice as a means of bolstering their depleted military.  It was all for naught – after a long, terrible siege, Osonoris fell and the marsh changed forever. 

With the fall of the Isuro and the horrible sins they committed to survive the invasion, the gods saw fit to curse this land.  The sun disappeared behind the clouds, cold winds blew in, and the rains began.  The Adessy abandoned the heart of Mistwick to the elements.  What remains are sparsely populated villages and towns forged by rugged frontier folk seeking refuge from the tyranny of far of rulers, age-old dogmas, or just a fresh start where old grudges and family names have no meaning.  Many find joy in the raw freedom and boundless opportunity of the swamp – while others learn the hard way that such freedoms can be a double-edged sword that is thrust in the bellies of the weak.  Others are lured by tales of treasure and knowledge left behind in the Isuro ruins despite rumors of ferocious beasts, insidious witches, Isuro undead, and all manner of cursed magic that has consumed much of the region. 

Also present in the Marsh are reclusive, nomadic tribes of half-elves who trace their lineage back to the Slave revolts during the twilight of the Isuro Empire.  The Jademi are comprised of various clans which are understandably quite distrustful of both humans and elves.  While they will engage in trade with frontier settlements and some individuals opt to live among these outsiders, the vast majority are extremely insular.  They are rumored to be protected by an unnatural magic and will die before revealing the location of their camps. 

Finally, in the relative lawlessness of the Mistwick Marshes, the seas became fertile ground for unscrupulous pirates.  After years of internal fighting for dominance, three rival gangs (“The Unseen”, “The Dark Tide”, and “The Black Veil”) were unified by a charismatic leader as the Plundering Horde.  They are rumored to have constructed a floating island salvaged from captured ships that serves as their headquarters somewhere off the western coast of Mistwick.  While little is known about the inner workings of their organization, their penchant for ruthlessness and murderous efficacy has quickly become legendary. 


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Forgotten Realms Crypt of the Black Hand

NEW 5E FORGOTTEN REALMS ADVENTURE MODULE AND MAP BOOK ($5)

Until April 9th, 2020 – follow this link to get it at the discounted price of $3!

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The “Hellgate Keep” (TSR9562) was an amazing adventure module but offered very few details about the Crypt of the Black Hand that dwelt beneath it.

This supplement expands upon the history and lore of this locale along with providing all the maps, room descriptions, suggested encounters, and monster stat blocks you need to create a truly memorable dungeon crawl for your players.

This module is designed for use with at least four PCs levels 9 to 12 with at least one divine spell caster recommended. Monster stat blocks and DM overview maps are provided as close to the description of the encounter as possible for quick reference. Ready to Print Battle Maps are available in the Map Book PDF and Full Sized JPEGs can be found in the Zip File for use with your favorate virtual tabletop.

Crypt of the Black Hand - GM MAP - SAMPLE.jpg


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Custom Miniature Building For Sale!

Hi All,

I created a Miniature Hut/Hovel for a game I ran a few years back.  I’ve decided to sell it on Etsy for $25.  Here are some photos and more details are below.  BTW – email me (AnomieCoalition@hotmail.com) if you’d like to commission any custom builds!

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This is a custom built miniature Hut/Hovel for tabletop RPGs.

16″ Long x 9″ Wide x 6″ Tall

Door opens/closes. Removable roof. 5’=1″ grid inside. Smoke hole in roof (you could put a tea light inside for a great gaming effect).

MINIATURE IS NOT INCLUDED! Displayed for scale purposes

Constructed with cardboard and posterboard – sealed with Mod Podge and then varinsh for durability.

Shipped in a well packed box – Sold as shown


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New Map Pack! Magic Shop

I’ve just created a new map pack and it is available for only $2 at Drivethrurpg.com!

Check it out!

DTRPG - Cover Image.jpg

Magic Shop (Bookstore, Curios, Trading Post, etc)

We all need a magic shop for our adventures from time to time.  This encounter map saves you the trouble of creating one on your own – and can easily serve as stand in for various other types of stores (Books, Curios, Oddities, or maybe just a simple trading post).  This simple building has a storefront, backroom, and bedroom for the owner.

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT (With or without the Grid)

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized in portrait orientation with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks


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New Adventures – “Metamorphosis”!

I’ve just published the 5th adventure in my Mistwick Marshes Campaign Setting.  Its on sale right now at Drive Thru Rpg for only $3!

3.5 Compatible Adventure for 4 PCs of levels 4-6

Sacraficial rituals, a diseased fog,  and a dangerous witch determined to amass an army of Boggards…

The adventure begins as the party stumbles upon a Shambling Mound feasting upon impaled corpses.  Regardless of how they resolve the encounter, they will be exposed to a strange fog that ultimately transforms its victims into Boggards dedicated to the service of the witch Anasinthe.  The fog is spreading and now threatens the nearby settlement of Rania.  Can the party solve the mystery and end this curse before it consumes them and all of Mistwick?

This adventure is the fifth in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (18 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
    • This includes a new Disease (“Boggard’s Fog”), several unique magical items, and Anasinthe (the Witch) that can be used in other adventures.
  • A Map Book (41 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes 3 encounter maps ( available with or without the grid.)
  • Zip file contains:
    • Full sized JPGs for all maps to use with your favorite VTT or to take to your local print shop.

Sample Map

If you like it, please let me know in the comments!


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New Adventure! “Rania’s Curse”

I’ve just published the 4th adventure in my Mistwick Marshes Campaign Setting.  Its on sale right now at Drive Thru Rpg for only $3!

Final Cover - DTRPG.jpg

Here’s the Description:

3.5 Compatible Adventure for 4 PCs of levels 3-5

The party is propositioned to clear the road to a new settlement site at Lake Rania. They are also separately tasked with seeking out an oracle rumored to still be alive in the ruins of an ancient elvish temple nearby. Their patron hopes to learn the identity of the mastermind behind a rash of crimes against racial minorities in the town. Unfortunately, the temple has partially sunk into the lake (rendering the entire first floor under water) and the oracle has been transformed into a hideous Medusa. Should the party escape this underwater tomb, they must still face its ghostly guardians who wish to keep its secrets buried. Finally, upon their return to the town, they will be ambushed by a cult of human supremacist who wish to use their death as a justification for a war against racial minorities in the region.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-03 “Don’t Blame the Mob” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the fourth in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (22 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
  • A Map Book (135 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes the main Temple map (2 floors) and 2 encounter maps (both available with or without the grid.
  • Zip file contains:
    • Full sized JPGs for all maps to use with your favorite VTT or to take to your local print shop.

And here is my One-Page Dungeon Entry (2015) that inspired the adventure:

Final One Page Dungeon 2015.jpg


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New Adventure! “Don’t Blame the Mob”

Hey all – I’ve just published a new adventure on DriveThruRpg for only $2!

Dont Blame the Mob Cover Page - DTRPG.jpg

Here is the description:

The daughter of a prominent resident has been kidnapped and the Jademi (clan of nomadic half-elves) are suspected.  An angry mob exacts revenge against non-humans and their sympathizers.  While providing security for the ransom payment, the party is ambushed and discovers that the Jademi have been framed by the Fallen Sons (human supremacists who seek to incite a racial civil war).  The party must infilitrate their camp in an ancient tomb to gather evidence of their guilt and end the riots.

Although this adventure was designed such that it could be placed into virtually any campaign world with minimal modifications, it also serves as the follow-up to DNMM-02 “What Killed the Stiner Boy” and will lead into future adventures in Mistwick. The politics of the town and many of its inhabitants will become important NPCs and adventure hooks in the future.

This adventure is the third in a new campaign world (Mistwick Marshes) where the spirits of an ancient elvish civilization still roam the muggy swamp and don’t take kindly to those who seek to loot their ruins.  Settlers on the frontier face constant perils from dangerous monsters, insidious witches, and roaming barbarian gangs.

With this Purchase you get:

  • An Adventure book (16 pages) that includes:
    • Complete Stat Blocks for all creatures and GM Reference Maps as close to the description of the encounter as possible.
  • A Map Book (22 pages) that includes:
    • Ready to Print, scaled (5′ = 1″) letter sized, multiple page PDFs in color for all combat encounters.  No need to mess with printer settings – just print, cut the white margins, and glue/tape together so that the overlapping parts match for a seamless map.
    • This includes a regional map of the Mistwick Marshes and a village map for Estermere.
  • Zip file contains:
    • Full sized JPGs for all encounters to use with your favorite VTT or to take to your local print shop.


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New Map Pack – Random Dungeons 1

Hey all – I’ve just released a new map pack bundle of randomly generated, bare bones dungeons to DrivethruRPG for only $2.  They can literally be thrown into any campaign or scenario.  Use it to plan your next adventure or just keep it handy in case your players unexpectedly wander into a subterranean environment.  Each map has 5-7 distinct areas to explore with secret passages and rooms.

DTRPG - Cover Image.jpg

 


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New Map Pack! – The Cold Horns Inn

Hey all – Just finished a new map pack for “The Cold Horns Inn”.  It is a massive inn with three floors and 44 rooms/areas.  The main floor hosts a stable, guestrooms, drinking halls, garden, and other amenities.  The second floor is primarily a hay loft and guard tower.  The basement features a stage, drinking halls, private suites, servants quarters, and plenty of space for storage through the long winter.

It is loosely based on the “Calling Horns Inn” from Forgotten Realms – and the inspiration/sketches were provided by Casey77 at the Cartographer’s Guild.

Only $3 at DriveThruRpg!

DTRPG - Cover Image.jpg

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.  All maps are provide with or without the grid.

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  There will be a GM map with labels followed by successive pages of scaled images of that map.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks, but it does contain very bare-bones room descriptions on the instructions page.


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New Map Pack! Country Manor

I’ve just created a new map pack and it is available for only $2 at Drivethrurpg.com!

Check it out!

DTRPG - Cover Image.jpg

Country Manor

We all need a huge country estate for our adventures from time to time.  This encounter map saves you the trouble of creating one on your own.  This building has 3 spacious floors with plenty of rooms and porches for when your players want to lay about and enjoy their tea in the sun.

The map is drawn to scale (5’=1″) and is ready to print from the comfort of your own home or upload to your favorite VTT.

This Map Pack contains:  

The maps are provided in .JPG file format to either take to your local print shop or upload to your favorite VTT.

Each map is also provided in this PDF for at home printing.  Each page is overlapping &frac;12; inch with successive pages to the right and below the previous page.  Print each page as Letter sized in portrait orientation with no adjustments made to scale.  After they are printed simply cut away the white border and glue/tape pages together so that the overlapping parts match up for a seamless map.

This Map Pack DOES NOT contain adventure notes or stat blocks – but it DOES offer a minimal suggest map key.